Comments

Log in with itch.io to leave a comment.

This was fun. I found the chomp a little hard to aim on some of the narrower ledges. An option to skip the conversation at the beginning could be nice.  I like the different endings.

Thanks for playing! I originally planned to put a skip button... but as always ran into the deadline and dropped it. Maybe I'll go back and add that when I have a moment! Thank you for the feedback :)

Hey, you get to play as the dog this time!

Just barely reached the doghouse ending -- I think if you made the sugar rushes more frequent it would allow the player to get a higher score.

I really like the mechanic, reminds me of catlateral damage. Was pretty fun.

I would have appreciated a mario esque jump (where you control the height of the jump) because it's kind of hard to reach some of the bookcase shelves.

(+1)

Once again I've fallen into "I'm the only playtester" syndrome. I thought it was too easy, heh.

Good suggestions, I'll see if I can implement those in an update tonight!

Fun fact, I almost didn't participate this week as I didn't have any good ideas. Then my dog (a Shiba Inu of course!) started tearing at the carpet out of nowhere. As I was staring at her, the light bulb went on!

Thanks for playing! :)

(+1)

Thanks again for the suggestions! The "mario-jump" is definitely making the bookcases more satisfying to wreck. I also buffed the sugar rush... it does double damage now, as well as double speed. I added a few more sweets here and there too!

Played it again, the mini jump definitely helped things flow better for me!

Kinda a bit too hard imo; only got to reach half way :(

Thanks for playing, and especially the feedback! I'll probably make some tweaks tonight. 

I have to admit... I don't think it's possible to destroy everything in 100 seconds.  It's more about score attack than anything. If you got the dog house, that's the "best" ending. (A term I use loosely, haha)