Weekly Game Jam 95 Submission - Bad Cooking

Controls:

Arrow keys or A & D to move character left and right.

Left Mouse to launch bubble spell.

Right Mouse to fire destruction spell.

How to Play:

A young witch has opened a bakery with the help of her Shibe familiars. Unfortunately, they are not the best at baking... maybe a 50/50 quality output ratio. They will launch baked items, both delicious and disgusting, and it's up to you to sort them out! More items will launch as you increase sales.

Your bubble spell will trap a baked good inside, floating it to the customers. Be careful not to bubble bad items!

Your destruction spell will destroy any non-bubbled baked good it hits.

You can also ignore baked goods, and they will eventually splat. You will be penalized for wasting good items!

If at any time your profit is at -$300 or below, the store will close. (Game Over)

Final score is based on the number of successful sales.

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorShibeyFaceGames
GenreAction, Shooter
Made withConstruct
Tags2D, Construct 2, Cute, Game Jam, jammie, Pixel Art, silly, weekly

Comments

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I think the destruction spell should destroy bubbled foods as well. and maybe a small conveyor belt thing that separates the foods out enough to destroy them?

That's a pretty good idea!  Thanks for the feedback, and thank you for playing! :)

I see you also went with a witch theme for this jam!

Love the spritework and visual polish. The sound and effect for destroying stuff feels quite good.

I think you need a different lose condition. Maybe a timer or something? Because the spawn rate is about 50/50 between the good and bad items, you can just spam bubbles and catch everything, and you probably wouldn't ever lose unless you stop playing. You could also increase the cooldown of firing bubbles, while raising the amount of time they bounce for to compensate, which would make aiming more important.

Thanks for playing, glad you enjoyed the visuals! I may have spent too much time on that, vs designing and testing the gameplay...

I completely agree with you, playing it later I realized that its nearly impossible to lose without trying. I like your suggestions, they could definitely improve the challenge factor.

Thanks for the feedback. :)

I like too much your graphics style,  very good design

Thanks for the kind words! :)