Hey, I had a fun time with this! Cleared A-side on easy. I know it's an old project, and I'm not a SHMUP/Danmaku player by any means, but some thoughts:
- Often I found myself much more focused on avoiding bullets than being able to hit enemies, especially with shots with limited vertical range like the laser. June has a wide hitbox so it seemed pretty difficult to avoid taking damage at all.
- The colour schemeing was too similar between June's bullets and enemy bullets, and often was kind of dark-red on similarly-dark colours. Applies to a lesser extent on the enemies
- The power-ups were difficult to read because they were so small and the iconography wasn't strong! Often I'd just blindly go for whatever was there and get a Basic Shot and be sad :(
- Especially with spider boss it was common to get with a bullet from the top of the screen without knowing where precisely was dangerous.
I also have to admit I kind of... flew through the dialogue, since I just wanted to test out the gameplay. But I had a good time with it!